hat error usually pops up when you try to load a quantized model (like 4-bit QLoRA) with Hugging Face’s transformers
and bitsandbytes
, but your GPU doesn’t have enough VRAM to hold all the model layers. By default, Hugging Face tries to put everything on the GPU, and when it can’t, it errors out.
🔹 Why the Error Happens
-
The model is too large for your GPU (e.g., a 13B model on 8GB VRAM).
-
Some layers got “dispatched” (offloaded) onto CPU or disk.
-
You didn’t explicitly allow CPU offloading, so
transformers
raised aValueError
.
🔹 Solutions
✅ Option 1: Enable CPU Offload (Recommended if low VRAM)
You can allow the model to split between GPU + CPU:
✅ Option 2: Force Specific Device Map
If you want more control, specify which parts go where:
✅ Option 3: Use a Smaller Model
If you only have ~8–12 GB VRAM, try:
-
Mistral-7B-Instruct-v0.1
instead of v0.2 -
Or even smaller models (
LLaMA-2-7B
,Gemma-2B
, etc.).
✅ Option 4: Use accelerate
for Better Device Placement
Then run:
This lets accelerate
decide where to put layers across GPU/CPU/Disk.
🔹 Key Takeaway
-
If GPU VRAM < model size → must offload to CPU/disk.
-
Add
llm_int8_enable_fp32_cpu_offload=True
and/ordevice_map="auto"
. -
Or use a smaller model to fit fully in GPU.
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